Saturday, May 5, 2012

Spirited Away Paper


Spirited Away is an animated film about Chihiro, a 10 year old girl whom finds herself trapped in the alternate reality of a spirit world while moving to her new home. With her parents transformed into pigs by the witch Yubaba, Chihiro is forced to work in Yubaba’s bathhouse to find a way to save her parents and herself. Initially spoiled and bratty, Chihiro evolves throughout the film to draw out the headstrong, courageous, and responsible attributes within her. Spirited Away is a much loved movie, and was the highest grossing movie in Japan at the time of its début. It also happens to be one of my favorite movies, and I was curious to try and examine it more deeply because of this.

            When we first encounter Chihiro, she is clearly apathetic about moving, and puts all of her energy into sulking in the back of the car. Lackluster about responding to her parents, Chihiro rebuffs all of their attempts to cheer her up. Now introduced to the character, we see that Chihiro is an ordinary, slightly spoiled little girl, but maybe with some promise. Her character design reflects this; she has a typical child’s body and colorful clothes, but also a pudgy face. Her pudgy looks denote the fact that she is spoiled, just like the average little girl she was based off of (Miyazaki). Chihiro’s expressions also add to this; she only seems capable of being pouty or scared. In order for the film to appeal and speak to that range of little girls, Chihiro needed to be believable as an average 10 year old girl, and thus her design reflects this. As the story progresses, we are slowly introduced to more of Chihiro’s character. Surprised and unknowledgeable about the small shrines for the kami, and later a stone statue, we are again shown Chihiro’s child like nature. However, we are also presented with another characteristic; a slight distance from Shinto beliefs, and thus her heritage. However, in her excitement and fear towards these Shinto representations, there is also a sense of awe and respect towards them. Spurred on by her parents, Chihiro enters the tunnel which serves as the gateway to her passage into the world of kami (Reider).

Chihiro’s parents also have important character designs; together they provide a representation of the normalization of greed. They differ greatly from the normal parent role in Miyazaki’s films; instead of caring, dedicated and understanding, they are more self absorbed, and distant. Chihiro’s father displays more jock-like characteristics, and her mother is responsible, but still seems a bit cold.  These traits are essential in making them appear as more plausible parents, and thus as normal people. Their greed is unassuming; they presumably spoil Chihiro, and posit that they can literally pay for their actions with ‘cash and credit cards’, both of which do not seem that strange in the context of the current society. As people, their designs allude to their personality traits, with Chihiro’s father’s build, and her mother’s uncaring face, but overall normal appearance. As pigs, their true meaning comes out; we see how two seemingly normal members of society really are connected with greed, and their normalcy is equated to that of a mindless farm animal. This thought is backed by the rundown amusement park they encounter; a mark of Japan’s bubble economy, and another example of greed in society. Chihiro, a marker of youth and innocence, is spared from this fate.

As the story progresses, Chihiro is thrust into the spirit world to save her parents and herself. Here, we are heavily exposed to the concept of ‘ma’, which can roughly be translated as ‘space’, ‘gap’, ‘pause’, etc. and refers to the in between; which then relates to something in a grey area or a transitional space. Chihiro’s entry into the spirit world is our first look into this principle; she enters a space which is neither world, and then proceeds to exist as a member of neither. While we expect the town to be old fashioned, it appears as something more out of the Meiji area, combining western and eastern architecture, rendered as a bit of both. The characters that exist here also show this principle in their personalities and actions; none of the spirits in the bathhouse could really be categorized as strictly good or evil (Boyd, Nishimura).

Yubaba is the witch who holds control over the bathhouse and the surrounding area. She is the one responsible for turning Chihiro’s parents into pigs, and uses her powers and wealth to maintain her status. At first, she seems all bad, a representation of greed herself, with her lavish, western style room, large amounts of jewelry, and her love for gold, but Yubaba still manages to have some redeeming characteristics.  She is forced to give anyone work who asks for it, giving the spoiled Chihiro a chance to prove her worth and take responsibility. Although she tries to scare Chihiro away from working, takes her name, and then later gives her the hardest work to do in the bathhouse, Yubaba still gives Chihiro a chance and even praises her when she does well. She also deeply cares for her baby, Bou, showing that she does have love and kindness in her to an extent. In this way, Miyazaki carefully presents a character that still serves the role of the antagonist while not partitioning her to one side of ‘good’ or ‘evil’.

The first spirit who Chihiro encounters is the mysterious Haku, a figure whom first seems helpful, but turns out to be connected to Yubaba. However, Haku’s guidance, continued acts of kindness, and strange connection with Chihiro soon forms a bond between the two that lasts for the entire length of the film. Haku’s two forms illustrate his differences in personality. His human form is designed with old fashioned dress, and eyes that seem to look into the distance. Together, these add to his sense of mystery and feeling of kami nature. However, these are contrasted by his childlike body, which makes him relatable to Chihiro and the target audience. Haku’s dragon form also enhances upon the sense of Haku being of kami nature, and his mysterious feeling. However, one of its main purposes is to add danger to Haku’s character and to strengthen his connection with Yubaba. This also places Haku as a character neither good nor evil, gives room for growth, and also allows Chihiro to work past Haku’s darker side.

The whole of the bathhouse carries the same feeling of both security and danger. The viewer knows that Chihiro is supposed to grow during her time in the bathhouse, but they also have the knowledge that Chihiro is being forced to work out of necessity. Many of the workers in the bathhouse seem friendly, but they also discriminate against Chihiro for being human. The kami present there also seem benign, yet their powers and motivations are unknown. The designs of both workers and kami illustrate well illustrate this fact. Workers in the bathhouse range in various degrees of human like appearance, with Rin, Chihiro’s mentor appearing the most like a human, and some of the frog-men appearing the least like humans. The kami there range from cute unassuming ducks, to masked, intimidating figures, both familiar and unsettling (Napier). This sets up a nice scale of trustworthy to untrustworthy, although none of their designs could be said to be particularly threatening. The worker Kamaji is a good example of this in between as well, with his grandfatherly face yet spider-like body.

Perhaps the biggest example of a character in the film that stretches beyond the limits of good and evil is No Face. No Face acts as a ‘hungry ghost’ figure, unfulfilled and feeding off of the emotions of those around him, he constantly seeks Chihiro’s attention for most of the film. His ingenious design only has one constant element; his mask like face, while the rest of his form is left to be shaped by what he consumes, playing perfectly into the idea of a hungry ghost and also allowing No Face’s character to physically grow with his emotions. The first look at No Face is mildly unsettling; his Noh-like mask like face belies just enough emotion; and because his design is crafted from Miyazaki’s imagination and a mix of sources, he is both familiar and unfamiliar at the same time. However this form of No Face is still relatively tame compared to what he becomes later in the film.

Our real look into the full extent of No Face’s character comes after he has consumed not only most of the food in the bathhouse, but also 3 workers. Again, we see physical representation of greed; the greed of the workers he devoured, his own greed, and the greedy actions of the other workers all manifested in his new body. In this scene, No Face has grown to a monstrous size, now clearly mutable, with three legs and pulsing, shimmering coloring. We also see now that his face is indeed a mask, and that his true mouth is large and gaping, stemming from his neck. Overall, there is a sense of distortion and volatility from this form. His mask of a face hides any actions he may make, while his huge and grotesque body shows his hunger and the danger associated with him. Together, through the persona of a hungry ghost, he represents the evils of all of the greed in the bathhouse around him, and how easily these problems can spiral out of control (Napier).  The background enhances the overall feeling, with heaping piles of wasted food and the leering faces of demons contributing to the sense of greed and danger. However, all of this is contrasted by No Face’s return to his original form, where instead of threatening to eat Chihiro; he instead helps her on her journey after she has treated him with kindness. In this way, No Face shows both extremes of the spectrum and shifts between them. He is the epitome of the combination of security and danger present in the world of the kami. This shows Chihiro and the target audience how much influence their actions can have.
This very real sense of danger, trust and uncertainty is part of what helps Chihiro to develop into a mature character. Chihiro essentially loses her childhood when Yubaba steals her name, robbing her of her identity. Without her parents’ moderation over her life, Chihiro is forced to face real world danger and responsibility. Thus, the entire bathhouse, while still existing in fantasy, serves as a microcosm of the ‘real world’ which Chihiro has been shielded from. However, Chihiro’s induction into the bathhouse is also symbolic of her reconnection with more traditional Japanese views, represented by the kami, nostalgia, and the lessons that she learns there (Reider). Instead of being spoiled, Chihiro must work, and instead of relying on her parents, Chihiro’s parents rely on her.

Benefits of hard work are seen in Chihiro’s encounter with the ‘stink god’, where her caring, dedication and inability to back down lead her to be granted the medicine that saves Haku, No Face, and ultimately, herself. Here we see not only Miyazaki’s environmental influence when the stink god is cleansed to reveal the river god underneath, but also a cleansing of Chihiro. Since she is representative of a normal girl, this also likens to a need of cleansing society (Napier). Here, she is finally freed of her spoiled attitude, gaining the ability to work and do things for herself.
            When Haku and No face begin to cause problems, Chihiro truly showcases her ability to be selfless, brave, and caring. She now works to cleanse the evil from the two unknowns, Haku and No Face, because she believes in their potential for good. The medicine she received breaks Yubaba’s control of Haku, and greed’s control over No Face. In these scenes, we see Chihiro’s selflessness and courage pour through, as she confronts both a dragon and a hungry ghost. Thus, both Haku and No Face are cleansed as well, and the symbolism of the bathhouse, it’s relation to Shinto purification, and the merits of compassion really start to become apparent (Boyd, Nishimura).

            To fully save Haku, Chihiro must journey away from the bathhouse, completely separated from her parents. She must place trust in both the bathhouse and herself and reach the ultimate point in her growth. This climax in Chihiro’s growth is represented by the scene is which Chihiro takes the train by herself. This also serves to remind the viewer that Chihiro started out as an ordinary 10 year old girl. Riding the train alone is an experience most will go through in their lives, especially in Japan, where transportation is so largely train based. The background and figures on the train are purposely nondescript, forcing focus on the train ride itself. With a backdrop of sea, only flashes of places seem to stand out, again reinforcing how one does not remember much of what transpired other than the train ride itself during their first trip (Miyazaki). Chihiro successfully reaches her destination, and completes her transformation as an individual, represented by this impactful, but easily relatable scene.

            Past this point, Chihiro’s growth allows her to befriend Zeniba, find a place for No Face, and ultimately save Haku. From her personal growth, Chihiro manages to aid much of the characters in Spirited Away in a positive manner, culminating in the return of Haku’s identity and his power to control his own destiny. By shedding the skin of his dragon form, we ultimately are shown that he has regained his humanity. Both he and Chihiro’s eyes are bright and alive; both have helped advance each other to reach their full potential out of love and kindness. As Haku projected his powers in the human world to save Chihiro as a small child, she now uses her strengths in the spirit world to save him (Boyd, Nishimura). We see that through her good actions, this ordinary 10 year old found love in return and helped not only herself but those around her. Armed with all that she has learned, she and Haku return, and she passes Yubaba’s test to restore her parents with full support from the bathhouse.

            Leaving the spirit world, Chihiro now regains her previous identity, with a restoration of her true name. She is instructed not to look back, and hesitates only for a moment before becoming resolute and joining her parents in the tunnel. With the hair band she received from Zeniba as a token of her time in the spirit world, Chihiro returns to her place in her own world, now much grown and full of life (Miyazaki). After her glittering hair band reminds us that Chihiro will not forget what she has learned, we are shown the same animation as when Chihiro first clung to her mother in the tunnel, which enforces her return to normalcy and childhood. Although it is not clear whether the actual events that transpired will be remembered or not, the otherworldly hair band provides security in that her journey was not for naught (Reider).
            Thus, we see how this ordinary girl went on an amazing adventure, and helped others, all through love and strength of character. Relatable to all of the girls who see the film, Miyazaki hopes to use Chihiro as a means to show them that there is mystery and intrigue to life, and that one can still be a child and yet influence others through their actions. He also shows the viewer that cultural heritage and modernity still live side by side (Reider). By creating such a relatable heroine, Miyazaki also touches all of those whom have ever been children in that situation, and creates a broader audience overall.
My initial question is to why what seemed like a typical children film might be so appealing. As I went through this process, the best answer that I could come up with was that it was because of the fact the main character, Chihiro, is an ordinary child, she is relatable. The setting and plot are also very reminiscent of a children’s fantasy. Chihiro is separated from her parents, and she alone posses the power to save them. While this situation is not favorable for Chihiro, it plays off of a child’s desire to have control of their own world, independent from their parents, and the desire to be the hero of one’s own story. In the end, Chihiro does accomplish her goals, and becomes a better person because of it. The world that Chihiro is thrown into also reflects a child’s fantasy; composed of the spirits and gods that are right on the edge of believability for a child and capture their imagination with their sense of nostalgia and danger (Napier). The grouping of characters in the movie also coincides well with a child’s imagination. Overall, there is a hierarchical society present; with Yubaba at the top, and nameless, shadowy figures to fill in all of the unimportant members of society at the bottom. Together with a rich cultural backdrop, and a realistic sense of right and wrong, Spirited Away connects with childhood while still projecting a message and a little bit of magic.


Tuesday, May 1, 2012

Update

So, I haven't done all that much since my presentation... Have a little bit more of my paper done, and I suppose my biggest issue with it so far is attempting to fit in all of the analysis that I would like to while also showcasing the development of Chihiro's character, as this also takes some context. Besides analyzing the characters, setting and cultural references, I also think it would be interesting to add in a look at the formatting of the movie, and the technical side of the animation, however I don't feel that this would mesh as well with what I already have.

Thursday, April 26, 2012

wip

Chihiro car:
Pre pig:
Stairs Asking for work:
River god:
Dragon Haku:
Train:
Haku flying:
No looking back:
Opening tunnel: http://www.youtube.com/watch?feature=player_detailpage&v=GAzlxFNjbJg#t=284s Ending tunnel: http://www.youtube.com/watch?v=FvTWVHzVLt4&feature=player_detailpage#t=112s -------

Thursday, April 19, 2012

Spirited Away Project 2

So, making progress with this. Viewed the film over again, and went through some general info and got some new ideas on the project, and points that I could use for my presentation/project, still thinking about what I would like to include or not include.

Sources found:
The Art of Spirited Away
http://www.ejumpcut.org/archive/jc51.2009/SpiritedAway/index.html (although I don't agree with all of its points, it does bring up some interesting topics)
http://muse.jhu.edu/journals/journal_of_japanese_studies/v032/32.2napier.pdf
http://www.unomaha.edu/jrf/Vol8No2/boydShinto.htm/CREDITS/CREDITS/Notes/vol8no2.htm
http://www.corneredangel.com/amwess/papers/spirited_away.pdf
http://www.midnighteye.com/interviews/hayao_miyazaki.shtml

Tuesday, April 3, 2012

Spirited Away Project

So, my original project idea was to analyze Miyazaki movies, but now I'm thinking of narrowing that down to just Spirited away, mainly because it's my favorite movie of his, and also because I just really adore the art in Spirited Away.
Miyazaki's movies have been analyzed by many, so I'm not sure if I can really interject much of anything completely new, but I'd still like to be able to learn a bit myself, and share that with the class.

I was thinking of focusing on how Miyazaki is appealing against current norms in Japan, in terms of his feminism, and animosity towards technology and modern culture, and supporting this with other contemporary issues he addresses in the movie.

Some sources I found were:
http://www.ejumpcut.org/archive/jc51.2009/SpiritedAway/index.html (although I don't agree with all of its points, it does bring up some interesting topics)
http://muse.jhu.edu/journals/journal_of_japanese_studies/v032/32.2napier.pdf
http://www.unomaha.edu/jrf/Vol8No2/boydShinto.htm/CREDITS/CREDITS/Notes/vol8no2.htm


Source

Sunday, March 25, 2012


Source

Looking through a few of Takano's images, many of the girls she paints seem to be following the patterns of being open on display, and blank, not really seeming to be in control of their own world.

In this image, these feelings seem to be pushed to the extreme. Here we see a boy with a mask of a demon. He is having sex with, possibly even raping a girl. The girl herself is laying down, arms behind her head, making a line that runs off of the page. The pig behind her mirrors this same line, bringing your attention to it, and then to the rest of the farm animals looking on from behind the boy and girl. Also present in this group is a squid, along with two small figures, a keychain, and a watermellon next to the pig.

Both the girl's gaze and the boy's gaze are pointed at the viewer. However, their gazes are still completely different. The boy's gaze is masked, and thus, while he looks at us, we cannot truly look back at him. The girl's gaze though, is wide eyed and blank, giving the impression that she is more looking inward, to her own world, than outward to ours. In this sense, we look at her, but she does not really look back at us. In fact, we are actually able to look more deeply inside of her, getting a sense of how she is feeling. This directs all of the voyeuristic attention to the girl instead of the boy, mimicking how girls are usually portrayed as an object to be looked at. The horse could even be interpreted to be looking at the girl only; as although its gaze is unclear due to pupil-less eyes, its head is still pointed at the girl, enforcing that she is something to be viewed.

The pig underneath the girl is also very important to the image. It directly parallels the girl; sitting right beside her, painted with similar colors, nipples on display, flipped on its back in the same pose as the girl. This makes it appear as if the girl is a pig herself, just another farm animal made to serve a purpose; disposable and ready to be consumed. This thought is mirrored by the watermelon next in line after the pig, which has already had a bite taken out of it; it has been partially consumed.

Tying the image together, it overall projects an eerie message that the girl, and perhaps by relation all girls, are there to be consumed by men. I think this ties into both the ideas of rampant consumerism that we have been seeing, and also the heavy sexualization of women, and even girls. In this way, the image's eerie character questions the rampant themes of consumerism and sexualization.


Source

Here DOB is once again shown to be multifaceted, filling of the picture with both a large, central DOB along with small projections of DOB. This follows several other works of Murakami which show a multifaceted DOB. In this image however, DOB is sick; his bright colors dulled, eyed glazed, oozing colors and shapes reflecting DOB puking (as the title would suggest).

As Murakami stated, this image originated from his own feelings of sickness together with his need to produce another image under a time constraint. He uses the essentially meaningless DOB to convey his feelings...which then convey meaning, due to the connotations associated with DOB. Here for instance, I could propose that DOB is perhaps 'sick on cute'; his rainbow colors and cute image now distorted, representing the breakdown of his cute interior. I could also say that this could be connected to the fast amount of cute being consumed by the public; similar to how a small child may get sick from eating too many sugary sweets. In this manner, I think this is a good example as Murakami's Superflat... Murakami himself might see this as merely indicative as a time he was sick, while someone else might fill it with all sorts of different meanings.

And although this image is a DOB puking, what would normally be a unpleasant sight, this image still retains a 'trendy' factor, with its explosion of color, shapes, the iconic DOB, and even a little bit of cute mixed in with scary in his dopey, yet sharp toothed expression. Again, this showcases the ma space of Murakami's superflat.

Saturday, February 18, 2012


(source)

This print is by the artist Saito Kiyoshi with the title Saga Kyoto (D).

Saitou Kiyoshi was a Sousaku-hanga artist, or a woodblock artist whom completed all of the steps himself. The Sousaku-hanga art movement attempted to place self reliance on the artist, and to distance the artist from other parties involved. This was designed to let the artist express themselves more freely, and make art for the sake of art.
Saitou is known for mixing traditional elements with modern aspects, mostly featuring architecture and plants. In his early works, Saitou focused on realism, with a higher degree of depth. As he progressed, Saitou flattened his works and added a modern touch.

This particular print was finished in 1968, and was titled 'Saga Kyoto (D)'. The 'D' denotes the 4th work to bear the title 'Saga Kyoto'. Overall, the scene appears as if the viewer is in some sort of structure and is looking outward.
One thing that I have noticed by looking through a few of Saitou's work's is his use of textures. As his works are flat, texture helps to add a different feeling to a surface without making it look 3 dimensional. Here, he does not use multiple textures as he does in some images, but rather uses one overarching grainy texture. In this image, the grainy texture could be used to denote that the scene is occurring at night, or a sense of fogginess. Either way, the grain darkens the image and connotes a sense of mystery or uncertainty. The grain also gives different qualities to the colors used; the green 'plant' is brighter than some of the brown 'wood' for instance, because the green was painted over the grain, while the brown was painted under it.
Throughout the image there is also a seemingly purposeful sense of inconsistency. The view through the gate/door structure is different from the inside, blocks of color extend over areas where one would not expect them to (with our perceived thought of what the image is), plants and poles are very similar in form, etc. This all ties in with the flat quality of the image. Without any clear perspective, multiple views are available to the viewer, creating different possibilities within the image. This also makes it so that what the shapes and colors in the image represent are harder to distinguish individually; one must look at the whole image, to grasp what one part of it may be, and even then, it is unclear.

Overall, the image exudes a sense that was it displays cannot be totally grasped. This perhaps plays on our use of signs to discern the meaning in an image.